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Equipment Salvage Tool (Refresh)
Rarities:Basic Fine Masterwork Rare Exotic Only Ecto-producing
Minimum Profit = Copper = 1000
Minimum % Profit = %
Minimum Velocity =
Minimum Daily Profit = Copper = 100
BLSK % Discount = %
BLSK price per salvage: 38244
GoDM price = Copper = 0

Name

Velocity
KitBuy Order Price

Sell Listing Price
Buy Order Profit (Percent)

Sell Listing Profit (Percent)
Daily Profit Buy Order

Daily Profit Sell Listing
Max
Profitable
Buy
Price
What it gives when salvaged
Dragonshot
Exotic Weapon Pistol 80
122.79- / day
02:19:43/outbid : 00:51:40/undercut
MSK5338

8913
1163 (21.8%)

-2411 (-27.1%)
71428

-148062
65010.56 x Mithril Ore 81
0.06 x Orichalcum Ore 92
0.56 x Elder Wood Log 199
0.06 x Ancient Wood Log 160
1.2 x Glob of Ectoplasm 1630
0.5 x Glob of Dark Matter 0
0.4 x Rabid Orichalcum Imbued Inscription 13868
2.48 x Lucent Mote 11
0.0072 x Symbol of Enhancement 2306
Gearbore
Exotic Weapon Pistol 80
140.12- / day
02:10:18/outbid : 00:46:01/undercut
MSK5684

8734
1090 (19.2%)

-1959 (-22.4%)
76382

-137297
67740.56 x Mithril Ore 81
0.06 x Orichalcum Ore 92
0.56 x Elder Wood Log 199
0.06 x Ancient Wood Log 160
1.2 x Glob of Ectoplasm 1630
0.5 x Glob of Dark Matter 0
0.4 x Shaman's Orichalcum Imbued Inscription 12923
2.48 x Lucent Mote 11
0.0072 x Symbol of Enhancement 2306


Help and Info:
 ● Will give you a list of items that, when salvaged and all parts sold, will give a profit.
 ● You can sort by what you are most interested in: Profit, % Profit, Daily Profit
 ● You can choose which rarities you are interested in.
 ● Can apply a discount to the BLSK price. You can then adjust this discount anywhere from 0 to 100% depending on your situation: did you buy BLSK from gem store at a discount? Did you get them for free? etc.
 ● 'Kit' will tell you which kit is more profitable to use for this specific item.
 ● 'Max Profitable Buy Price' will tell you the maximum amount you can pay on that item to still get a profit from selling the salvaged materials. The less you pay from this number, the better your profit.
 ● 'What it gives extra' includes sockets and inscriptions and is only there so you don't over-buy a particular salvaged material and have a hard time selling them all. Does not include ecto or basic crafting material.
 ● BLSK = Black Lion Salvage Kit.
 ● MSK = Master Salvage Kit. Mystic may one day give the same profits, but gems will have to take a huge dive first (below 0.94g/100gems). If you have free Mystic Forge Stones, Mystic is cheaper than Master
 ● CFSoM = Copper-Fed Salvage-o-Matic, can also use Basic Salvage Kit instead for slightly less profit. Crude can also be used and is cheaper but will have slightly less drop rates.

Salvage Drop Rates:
 Rare (68+) with MSK gives 0.875 ecto
 Rare (68+) with BLSK gives 1.25 ecto
 Exotic (68+) with MSK gives 1.2 ecto
 Exotic (68+) with BLSK gives 1.66 ecto
 Exotic (68+) with MSK has a 40.88% chance of Inscription/Insignia
 Exotic (68+) with BLSK has a 60.88% chance of Inscription/Insignia
 Exotic (68+) with MSK gives 0.4972 Glob of Dark Matter
 Exotic (68+) with BLSK gives 0.9977 Glob of Dark Matter

Basic Material Tier Rates:
 Crude has 10% chance of higher tier
 Basic/CFSoM has 12.5% chance of higher tier
 Fine has 13.75% chance of higher tier
 Journeyman has 15% chance of higher tier
 Master/Mystic has 16.25% chance of higher tier
 BLSK has 22.5% chance of higher tier

Dungeons that have exotic weapons that can give Inscriptions:
 AC = Soldiers (pow tough vit = 74/Token), Magi (heal prec vit = 73/Token)
 CM = Rabid (cond prec tough = 72/Token), Shaman (vit cond heal = 70/Token)
 TA = Rabid (cond prec tough = 72/Token), Magi (heal prec vit = 73/Token)
 SE = Soldiers (pow tough vit = 74/Token)
 CoF = none
 HotW = Soldiers (pow tough vit = 74/Token), Rabid (cond prec tough = 72/Token), Magi (heal prec vit = 73/Token)
 CoE = Dire (cond tough vit = 70/Token)
 Arah = Rabid (cond prec tough = 72/Token)
Prices include MSK and TP tax and Inscription and Ecto at 210 tokens/item; they do not include basic materials
If you're using a free BLSK, profit increases from 74/Token to 88/Token

Dungeons that have exotic armors that can give Insignia:
 AC = Soldiers (pow tough vit = 70/Token), Magi (heal prec vit = 67/Token)
 CM = Rabid (cond prec tough = 65/Token), Shaman (vit cond heal = 65/Token)
 TA = Rabid (cond prec tough = 65/Token), Magi (heal prec vit = 67/Token)
 SE = Soldiers (pow tough vit = 70/Token)
 CoF = none
 HotW = Soldiers (pow tough vit = 70/Token), Rabid (cond prec tough = 65/Token), Magi (heal prec vit = 67/Token)
 CoE = Dire (cond tough vit = 65/Token)
 Arah = Rabid (cond prec tough = 65/Token)
Prices include MSK and TP tax and Insignia and Ecto at 180 tokens/item; they do not include basic materials
If you're using a free BLSK, profit increases from 70/Token to 80/Token

Dungeons that have Level 68+ rares that can give ecto:
 AC = none
 CM = none
 TA = none
 SE = none
 CoF = Yes (38/Token)
 HotW = Yes (38/Token)
 CoE = Yes (38/Token)
 Arah = Yes (38/Token)
Prices include Master SK and TP tax and Ecto at 30 tokens/item; they do not include basic materials
If you're using a 'free' BLSK, profit increases from 38/Token to 57/Token