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Bag and Salvageable Materials Tool (Refresh)
Refinement Criteria (enter 0 to not use that minimum):
Minimum Profit = Copper (10)
Minimum % Profit = %
Minimum Velocity =

Arranged by All / Arrange by Tiers
Bags Excluded (Add Bags)
Salvageable Included (Remove Salvageable)
Dyes Excluded (Add Dyes)
NameBuy Order

Sell Listing
Buy Order Profit if Used (Percent)

Sell Listing Profit if Used (Percent)
Buy Order Profit if Sold (Percent)

Sell Listing Profit if Sold (Percent)
Sample Size / Don't Show Materials
(Drop rate per 100)
Ragged Garment
Basic Trophy 0
14.44+ / day
01:23:56:06/outbid : 22:45:36/undercut
26

27
16 (63.1%)

15 (57%)
11 (45.8%)

10 (40.4%)
2,000
46.65 Wool Scrap (sell 27), 134.350 Cotton Scrap (sell 20), -300
Salvageable Aetherized Metal Scrap
Rare Trophy 0
28.58+ / day
01:03:08:30/outbid : 03:07:17/undercut
289

368
83 (29%)

4.8 (1.3%)
46 (16.2%)

-32 (-8.7%)
500
446.8 Mithril Ore (sell 214), 29.4 Orichalcum Ore (sell 33), 8.20 Charged Core (sell 6.5), 2 Charged Lodestone (sell 144), -300
Jagged Metal Scrap
Basic Trophy 0
20.14+ / day
02:07:45:28/outbid : 03:23:51:55/undercut
84

89
20 (23.9%)

15 (16.9%)
11 (13.8%)

6.6 (7.4%)
2,000
89.200 Iron Ore (sell 89), 26.100 Silver Ore (sell 3.7), 66.200 Gold Ore (sell 23), -300


Help and Info:
 ● Gives a list of bags that can be opened and give more than their cost.
 ● 'Sample Size' tells you how many bags have been opened to determine the current return rates - higher is better, anything below 1,000 is not very good. It will highlight any row where the sample size and profit is at least decent (stay away from unhighlighted rows)
 ● 'Materials' lists everything possible to get out of that bag, along with drop amounts (It's how many you will get if you open 100 bags)