Help and Info: ● Will give you a list of items that, when salvaged and all parts sold, will give a profit. ● You can sort by what you are most interested in: Profit, % Profit, Daily Profit ● You can choose which rarities you are interested in. ● Can apply a discount to the BLSK price. You can then adjust this discount anywhere from 0 to 100% depending on your situation: did you buy BLSK from gem store at a discount? Did you get them for free? etc. ● 'Kit' will tell you which kit is more profitable to use for this specific item. ● 'Max Profitable Buy Price' will tell you the maximum amount you can pay on that item to still get a profit from selling the salvaged materials. The less you pay from this number, the better your profit. ● 'What it gives extra' includes sockets and inscriptions and is only there so you don't over-buy a particular salvaged material and have a hard time selling them all. Does not include ecto or basic crafting material. ● BLSK = Black Lion Salvage Kit. ● MSK = Master Salvage Kit. Mystic may one day give the same profits, but gems will have to take a huge dive first (below 0.94g/100gems). If you have free Mystic Forge Stones, Mystic is cheaper than Master ● CFSoM = Copper-Fed Salvage-o-Matic, can also use Basic Salvage Kit instead for slightly less profit. Crude can also be used and is cheaper but will have slightly less drop rates.
Salvage Drop Rates: Rare (68+) with MSK gives 0.875 ecto Rare (68+) with BLSK gives 1.25 ecto Exotic (68+) with MSK gives 1.2 ecto Exotic (68+) with BLSK gives 1.66 ecto Exotic (68+) with MSK has a 40.88% chance of Inscription/Insignia Exotic (68+) with BLSK has a 60.88% chance of Inscription/Insignia Exotic (68+) with MSK gives 0.4972 Glob of Dark Matter Exotic (68+) with BLSK gives 0.9977 Glob of Dark Matter
Basic Material Tier Rates: Crude has 10% chance of higher tier Basic/CFSoM has 12.5% chance of higher tier Fine has 13.75% chance of higher tier Journeyman has 15% chance of higher tier Master/Mystic has 16.25% chance of higher tier BLSK has 22.5% chance of higher tier
Dungeons that have exotic weapons that can give Inscriptions: AC = Soldiers (pow tough vit = 49/Token), Magi (heal prec vit = 48/Token) CM = Rabid (cond prec tough = 48/Token), Shaman (vit cond heal = 48/Token) TA = Rabid (cond prec tough = 48/Token), Magi (heal prec vit = 48/Token) SE = Soldiers (pow tough vit = 49/Token) CoF = none HotW = Soldiers (pow tough vit = 49/Token), Rabid (cond prec tough = 48/Token), Magi (heal prec vit = 48/Token) CoE = Dire (cond tough vit = 49/Token) Arah = Rabid (cond prec tough = 48/Token) Prices include MSK and TP tax and Inscription and Ecto at 210 tokens/item; they do not include basic materials If you're using a free BLSK, profit increases from 49/Token to 53/Token
Dungeons that have exotic armors that can give Insignia: AC = Soldiers (pow tough vit = 65/Token), Magi (heal prec vit = 64/Token) CM = Rabid (cond prec tough = 64/Token), Shaman (vit cond heal = 64/Token) TA = Rabid (cond prec tough = 64/Token), Magi (heal prec vit = 64/Token) SE = Soldiers (pow tough vit = 65/Token) CoF = none HotW = Soldiers (pow tough vit = 65/Token), Rabid (cond prec tough = 64/Token), Magi (heal prec vit = 64/Token) CoE = Dire (cond tough vit = 64/Token) Arah = Rabid (cond prec tough = 64/Token) Prices include MSK and TP tax and Insignia and Ecto at 180 tokens/item; they do not include basic materials If you're using a free BLSK, profit increases from 65/Token to 72/Token
Dungeons that have Level 68+ rares that can give ecto: AC = none CM = none TA = none SE = none CoF = Yes (32/Token) HotW = Yes (32/Token) CoE = Yes (32/Token) Arah = Yes (32/Token) Prices include Master SK and TP tax and Ecto at 30 tokens/item; they do not include basic materials If you're using a 'free' BLSK, profit increases from 32/Token to 49/Token